

FLAG Flag FOOTBALL Rules
GENERAL RULES:
(as they relate to FLAG Flag Football, otherwise, basic American football rules apply)
CAPTAINS: Each team shall designate a field captain who speaks to the refs.
FIELD: Regulation football field: 60' x 30' with (4) 15 yd zones marking the first downs.
PLAYERS: 7 players vs. 7 players. A team may field a group of 6 players, however if the team has less
than 6 players at the start of a game, the game is declared a forfeit. If a team plays with only 6 players, the
opposing team may field 7 players.
TIME: 60 minute game clock will be kept. Clock does not stop. Each half is 25 minutes. 10 minute half. 2
minute warnings will be given at the end of each half. Time outs DO NOT stop the clock. One time out per
half per team. Time outs delay the start of the huddle clock by 30 seconds. A half cannot end on a time out.
The final timed play of each half must be announced by the referee. At the end of the second half timed
session there will be five un-timed plays to complete the game.
OVERTIME: Sudden death with one chance at equalizing the score on possession only. Play starts at the
15 yard line and teams trade possessions till a winner is determined. Conversions are attempted after any
touchdowns scored.
FLAGS: All players MUST wear flags at all times.
CONTACT: All efforts must be made to reduce heavy contact. Tackling a player involves a motion to
de-flag ONLY. Any other motion to obstruct a players motion is ILLEGAL. ANY CONTACT other than
de-flagging against a passer in passing motion is a penalty. Charging on offense or defense is illegal.
Charging is running through an opposing player who has position on the field.
PUNTS: No kicks. The opposing team takes possession on their own 5.
FLAG FALLS OFF INADVERTANTLY: Ball placed at place where flag fell off or in the case of the flag
falling off prior to the ball carrier touching the ball, the ball is placed where the ball carrier first controls the
ball.
SNAPPER: Every play must start with a center snapping to another player. The snapper is eligible for
receptions.
RUSH: A defense rush is allowed but must occur with a player that is 5 yards off the line of scrimmage.
Once a defensive player located 5 yards off the line of scrimmage crosses the line of scrimmage, any
defense player can rush.
FUMBLE: All fumbles are dead at the spot. If a ball is fumbled in mid-air, the defender may recover the ball
before it touches the ground. . Center snap missed by the QB is a dead ball at the spot of the first touch of
the ground.
INADVERTANT WHISTLE: In the event of an inadvertent whistle, the possessing team can select to take
the ball at the spot of the ball at the time of the whistle, or simply replay the down.
BALL SPOTTING: The position of the ball marks the line of scrimmage. (A players body is NOT where
the ball is spotted, nor is the spot where the opposing player is standing when the de-flagging is made).
The referee calls the ball spot and cannot be challenged.
HUDDLE CLOCK: 30 seconds.
KNEE/FALL DOWN: If a player's knee touches the ground or falls down while his flags are still on, he may
get up and advance the ball until his flag is pulled.
PADDING: No pads allowed. EXCEPTION: To protect an injury.
ONE RUN PER 4 DOWN SERIES: Only 1 run is permitted per four downs. A run qualifies as any play
where the ball is carried over the line of scrimmage. A screen pass counts as a run.
RECEPTION: One foot in bounds for legal reception.
BLOCKING: No contact above shoulders or below waist. You may not leave your feet to block. No
high/low blocks allowed. 5 yard chuck on pass coverage is allowed.
SCORING:
Touchdowns = 6 pts
Extra Points = ball placed on 3 yard line and if run in, 1 pt, and if passed in, 2 pts (a return by the defense to
the opposing teams end zone equals 2 points for the defense).
Safety = 2 pts (ball taken mid-field by opponent)
PENALTIES:
LOSS OF 5 YARDS:
- Illegal forward pass (over the line) (and loss of down)
- Delay of game
- Offensive player illegally in motion at the snap (only one player in motion allowed at one time)
- Intentionally grounding pass (and loss of down)
- Offensive pass interference (and loss of down)
- Off sides (encroachment)
LOSS OF 10 YARDS:
- Defensive holding
- Unsportsmanlike conduct (includes taunting and excessive end zone celebrations)
- Unnecessary roughness:
- tripping
- clipping
- charging
- ball stripping
- pushing out of bounds
- illegal blocking
LOSS OF 25 YARDS AND PLAYER SITS OUT FOR TWO SUCCESSIVE OFFENSIVE SERIES:
- Excessive and repeated unsportsmanlike conduct (in the judgment of the referee)
- Illegal contact of a passer
SPOT OF FOUL:
- Defensive pass interference
- Flag guarding
EJECTION:
- Referees and league officers can eject players from individual games and suspend or otherwise
eject players from the league for conduct deemed in gross violation of the mission of the league. This
conduct includes, but is not limited to: excessive rough conduct on the field and abusive treatment of fellow
players and referees.